Game News The Witcher Sirius: Mysterious multiplayer and singleplayer game reveals intriguing detail
Yesterday, CD Projekt revealed its entire strategy for The Witcher saga, and we can at least say it’s been particularly intense. You might even say it’s a bit of a mess, but there’s no doubt everything will become clearer as we progress: the “Sirius” project says a little more about that today.
The Witcher Sirius, a new multi and solo episode
CD Projet announced yesterday all its plans for both the Cyberpunk and The Witcher saga for the coming years. Here is a brief summary of this latest license so you can see it more clearly: A brand new trilogy, codenamed Polaris, will come to light, developed by CD Projekt RED at the pace of a biennial game.
Another project, currently called “Canis Majoris”, will take the form of a massive action-RPG. It’s in the vein of The Witcher, but it won’t go into the “Polaris” trilogy. It will also be designed by an external studio made up of developers who have worked on previous The Witcher.
At that time, There is another title codenamed “Sirius” developed by The Molasses Flood.An external studio behind games like The Flame in the Flood and Drake Hollow. It will be an action-RPG set in The Witcher universe, but will feature both solid multiplayer and singleplayer. with a story and multiple tasks. And exactly, we can consider an interesting technical detail by going to The Molasses Flood’s job offers.
Procedurally generated levels?
Among the job offers we can see someone frankly talking about the search for a top designer for this enigmatic The Witcher Sirius: The description specifically mentions “procedurally generated environments” in addition to others made by hand, there is one thing to note.
Then several possibilities can be expected: on the one hand, that of a world that would therefore develop randomly., perhaps every time the game ends, or every new game, as some games do very well. It goes without saying that this would be a great first for The Witcher saga.
On the other hand, a much more realistic possibility: many developers are using this procedural technology to lay the foundations for a truly immutable open world. This saves valuable time, for example, that you don’t have to “hand” plant each tree and each pebble.
For now, it’s too early to know which camp the Witcher Sirius will fall into. Not to mention the possibility that the studio might just want to do some testing without pulling anything back from the last game.
The Witcher Sirius has no release date nor, moreover, a definitive title: therefore, there is still time to see it arrive.