Cyberpunk 2077: CD Projekt RED doesn’t want to make the same mistakes and makes a big decision for their next project

Cyberpunk 2077: CD Projekt RED doesn't want to make the same mistakes and makes a big decision for their next project

Game News Cyberpunk 2077: CD Projekt RED doesn’t want to make the same mistakes and makes a big decision for their next project

While CD Projekt RED has just shared its roadmap for the coming years, the Polish studio is back in detail on the technologies used in the future and how their games will be developed. In the wake of the Cyberpunk 2077 debacle, the developers make a logical and welcome decision to prevent another failure.

Cyberpunk 2077: an unfortunate fiasco

If Cyberpunk 2077 finally gets the rewards it deserves in 2022Note that CD Projekt RED software had a disastrous launch when it was released in 2020. Despite an accurate PC version (but still contained a few bugs), console versions were barely playable at the time, especially regarding older machines.

After a mandatory Mea Culpa for CD Projekt RED in 2020The studio has since tried to rectify the situation with major corrective patches and updates aimed at delivering an experience more in line with initial expectations. Finally, faced with insurmountable work, the developers abandoned the Old-Gen versions in favor of the PS5 and Xbox Series versions, and will eventually win over the public. To avoid a similar inconvenience, the studio made a big decision regarding its future plans.

More challenging tests

Originally, CD Projekt RED was a studio focused mainly on PC. With its exponential growth and the dazzling success of the license witch, teams have ported their games to home consoles. The problem is that until now, developers have been testing the stability of their games directly on development machines, which was a big issue when Cyberpunk 2077 was released. After the announcement of their next title, CD Projekt teams decided to be more rigorous about the different versions of each of their upcoming apps.as explained by the studio’s director of new technologies Patel Zawodin during a recent interview.

One of the biggest risks encountered in the development process is the stability and performance of each respective platform. From now on, we test game quality on every platform from the beginning and stop focusing on our developers’ machines.

This is information that seems logical given the fiasco of the Old-Gen versions of Cyberpunk 2077, but will at least have the virtue of reassuring as many players as possible.


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